parent
7119006072
commit
3c756564ef
@ -123,6 +123,8 @@ function createGeo(geoJson) {
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else if (info.geometry.type === 'Polygon') info.geometry.coordinates.forEach((j) => areaGroup.add(createShapeWithCoord(j, materials)))
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if (info.properties.adcode === 330000) {
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console.log(info.properties.name, areaGroup);
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// 获取区域的边界框
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const box = new THREE.Box3().setFromObject(areaGroup);
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const minX = box.min.x;
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@ -171,7 +173,48 @@ function createGeo(geoJson) {
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}
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if (info.properties.adcode > 330000 && info.properties.adcode < 340000) {
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console.log(info.properties.name);
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console.log(info.properties.name, areaGroup);
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const box = new THREE.Box3().setFromObject(areaGroup);
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const minX = box.min.x;
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const maxX = box.max.x;
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const minY = box.min.y;
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const maxY = box.max.y;
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const zhejiangTexture = new THREE.TextureLoader().load(zhejiang);
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areaGroup.children.forEach(mesh => {
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if (mesh.geometry instanceof THREE.ExtrudeGeometry) {
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const geometry = mesh.geometry;
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const positions = geometry.attributes.position.array;
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const uvs = new Float32Array(positions.length / 3 * 2);
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// 计算UV坐标
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i];
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const y = positions[i + 1];
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uvs[i / 3 * 2] = (x - minX) / (maxX - minX);
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uvs[i / 3 * 2 + 1] = (y - minY) / (maxY - minY);
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}
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// 设置UV属性
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geometry.setAttribute('uv', new THREE.BufferAttribute(uvs, 2));
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// 创建新的材质数组,包含原有材质和顶面材质
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const materials = [
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new THREE.MeshStandardMaterial({
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map: zhejiangTexture,
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metalness: 0.5,
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roughness: 0.5
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}),
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new THREE.MeshBasicMaterial({
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map: texture,
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color: 0xffffff * Math.random()
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})
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];
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// 更新网格的材质
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mesh.material = materials;
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}
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});
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}
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const div = document.createElement('div')
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