nicomacbookpro 3746494c32
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bufen
2025-06-18 13:34:51 +08:00

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JavaScript

import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { CSS2DRenderer, CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js'
import gsap from 'gsap'
const PAEAMS = { DEPTH: 6, coordsMaxCounts: 500 }
const fetchJson = (url) => fetch(url).then((res) => res.json())
import chinajson from '@/assets/china.json?url'
export async function setScene(DOM) {
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(50, DOM.clientWidth / DOM.clientHeight, 0.1, 100000000)
camera.position.set(0, 600, 200)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(DOM.clientWidth, DOM.clientHeight)
DOM.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const light = new THREE.DirectionalLight(0xffffff, 1)
light.position.set(100, 100, 100)
scene.add(new THREE.AmbientLight(0xffffff, 1.5), light)
const css2DRender = new CSS2DRenderer()
css2DRender.setSize(DOM.clientWidth, DOM.clientHeight)
css2DRender.domElement.style.zIndex = 0
css2DRender.domElement.style.position = 'relative'
css2DRender.domElement.style.top = -DOM.clientHeight + 'px'
css2DRender.domElement.style.height = DOM.clientHeight + 'px'
css2DRender.domElement.style.width = DOM.clientWidth + 'px'
css2DRender.domElement.style.pointerEvents = 'none'
DOM.appendChild(css2DRender.domElement)
animate()
function animate() {
controls.update()
css2DRender.render(scene, camera)
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
// 根级
const rootGeoJson = await fetchJson(chinajson)
const rootGroup = createGeo(rootGeoJson)
rootGroup.rotation.x = -Math.PI / 2
rootGroup.position.sub(new THREE.Box3().setFromObject(rootGroup).getCenter(new THREE.Vector3())) // 平移到原点
scene.add(rootGroup)
clickEvent(camera, controls, DOM, rootGroup) // 点击事件
}
// 点击事件
function clickEvent(camera, controls, DOM, rootGroup) {
const raycaster = new THREE.Raycaster()
const mouse = new THREE.Vector2()
const getLevelObj = (obj) => {
if (obj.info) return obj
if (obj.parent) return getLevelObj(obj.parent)
}
DOM.addEventListener('dblclick', async (e) => {
mouse.x = (e.clientX / DOM.clientWidth) * 2 - 1
mouse.y = -(e.clientY / DOM.clientHeight) * 2 + 1
raycaster.setFromCamera(mouse, camera)
const intersects = raycaster.intersectObjects(rootGroup.children, true)
if (intersects.length > 0) {
const item = getLevelObj(intersects[0].object)
const info = item.info
const url = new URL(`../assets/geojson/${info.properties.adcode}.json`, import.meta.url)
const json = await fetchJson(url.href)
if (!json.features.length) return
item.label.visible = false // 隐藏文字
// 子级组
const child_geo = createGeo(json)
gsap.to(child_geo.position, { z: PAEAMS.DEPTH, duration: 1.5, ease: 'power2.out' })
item.child_geo = child_geo
item.add(child_geo)
}
})
}
import textureMap from '@/assets/texture.png?url'
// 创建地图
const texture = new THREE.TextureLoader().load(textureMap)
texture.wrapT = THREE.RepeatWrapping
texture.repeat.y = 0.1
function animateTexture() {
texture.offset.y += 0.03
requestAnimationFrame(animateTexture)
}
animateTexture()
function createGeo(geoJson) {
const group = new THREE.Group()
group.info = geoJson
// 材质
const materials = [
new THREE.MeshStandardMaterial({ color: Math.random() * 0xffffff, transparent: true, metalness: 0.5, roughness: 0.5 }),
new THREE.MeshBasicMaterial({ map: texture, color: 0xffffff * Math.random() }),
]
// 遍历添加各个地块
geoJson.features.forEach((info) => {
// 省会/中心坐标转换
if (info?.properties.center) info.properties.centerCoord3 = coordToVector(info.properties.center, 3)
if (info?.properties?.centroid) info.properties.centroidCoord3 = coordToVector(info.properties.centroid, 3)
// 行政区块组
const areaGroup = new THREE.Group()
console.log(info.properties.adcode);
areaGroup.info = info
areaGroup.name = info.properties?.name
group.add(areaGroup)
if (info.geometry.type === 'MultiPolygon') info.geometry.coordinates.forEach((j) => j.forEach((z) => areaGroup.add(createShapeWithCoord(z, materials))))
else if (info.geometry.type === 'Polygon') info.geometry.coordinates.forEach((j) => areaGroup.add(createShapeWithCoord(j, materials)))
const div = document.createElement('div')
div.innerHTML = info.properties?.name
div.style.color = '#dbdbdb'
div.style.fontSize = '10px'
const css = new CSS2DObject(div)
// 判断位置
if (info?.properties?.centroidCoord3 || info?.properties?.centerCoord3) css.position.copy(info?.properties?.centroidCoord3 || info?.properties?.centerCoord3)
else {
const box = new THREE.Box3().setFromObject(areaGroup)
const center = box.getCenter(new THREE.Vector3())
css.position.copy(center)
}
css.position.z += PAEAMS.DEPTH || 2
areaGroup.label = css
areaGroup.attach(css)
})
return group
}
// 坐标转换
function coordToVector(coord, type = 2, scale = 10000) {
const [lng, lat] = coord
const x = lng * 20037508.34 / 180
let y = Math.log(Math.tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180)
y = y * 20037508.34 / 180
return type === 2 ? new THREE.Vector2(x / scale, y / scale) : new THREE.Vector3(x / scale, y / scale, 0)
}
function createShapeWithCoord(coordinates, materials) {
while (coordinates.length > PAEAMS.coordsMaxCounts) coordinates = coordinates.filter((_, i) => i % 2 === 0)
// 参数
const path = new THREE.Path(coordinates.map((k) => coordToVector(k)))
const parameters = { bevelThickness: 0, bevelSize: 0, bevelOffset: 0, depth: PAEAMS.DEPTH || 2, bevelEnabled: true }
// 边缘
const emptyShape = new THREE.Shape()
emptyShape.holes.push(path)
const emptyGeometry = new THREE.ExtrudeGeometry(emptyShape, { depth: 0.0001, bevelEnabled: false })
const emptyMaterial = new THREE.MeshBasicMaterial({ color: 0xbbbaba, transparent: true, opacity: 1, wireframe: true })
const emptyMesh = new THREE.Mesh(emptyGeometry, emptyMaterial)
emptyMesh.position.z += parameters.depth + 0.01
// 地块
const shape = new THREE.Shape()
shape.curves.push(path)
const geometry = new THREE.ExtrudeGeometry(shape, parameters)
const mesh = new THREE.Mesh(geometry, materials)
mesh.add(emptyMesh)
return mesh
}